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If you love light guns, chances are very high you know the AimTrak light gun system by Ultimarc. It is sold with Guncon clone shells or in an original design made by Arcade Guns. Ultimarc also sells the AimTrak PCBs in kit form which allows the user to turn existing light guns into a mouse mimicking PC light gun. On their website Ultimarc uses a successor of the cobra light gun as an example.
In recent years a particular light gun was often used to house Aimtrak kits and because of this rose in price considerably. Amongst the distributers were Joytech, Innovation and Pelican. Some of its names are Super Jolt Gun, The Real Arcade Light Gun and Rambo Gun. It was made for the Sony PlayStation and some models also work on the Sega Saturn. It looks very much like a Namco G-con 45 without the A and B buttons on its sides. The moving, solenoid driven slide reminds me a lot of the Namco arcade gun which was used for Point Blank and early Time Crisis games.
The gun has its B button somewhat hidden in the grip plate and the A button below the hammer. On the magazine heel is a RJ11 socket which can be connected to a pedal which is also mapped to the A button. A selector switch chooses between normal and Guncon mode. Another switch selects a fire mode form normal, auto reload and auto fire plus auto reload. The magazine capacity for auto reload is five shots, but this can be changed in a set mode. Notable changes to the G-con 45 are the missing thumb cut out on the grip and the non functional back sight. The gun lies substantially worse in the hand, which is especially bad as this clone gun is much heavier than a real Guncon. Obviously aiming is very difficult with the Jolt gun. In Guncon mode accuracy and precision are decent. Sadly the zero position is so far off, that games like Time Crisis Project Titan won't even calibrate right. A workaround is to aim higher and play with an offset. Additionally there are dead zones on the bottom and left side of the screen in which the player can't aim. The bottom dead zone is also present when playing in normal gun mode and on the Sega Saturn. In the latter two applications accuracy is very good and precision is still just decent.
The force feedback mechanism is powered by a dedicated 12 V power supply. The feedback is fast, and feels very nice. The sound of the mechanism is loud but it is quieter than most other solenoid driven systems. The biggest problem I have with the gun is the trigger. The lever of the used micro switch is bent characteristically. This results in a tactile bump when pulling the trigger. Sadly this bump comes way after the electronic contacts of the switch were closed, which itself is barely tactile. That way the player can move the trigger across its tactile bump without releasing more than one shot, as the switch stays closed all the time. If I were to use this gun more often I would change the micro switch for one with a straight lever.
Many aspects of the built quality are good. It seems however that the designers of these guns weren't gamers themselves and didn't know much about fire arms. The Namco Guncon is one of my favorite light guns. Sadly the Jolt gun merely copied the look but didn't copy many of the aspects that made the G-con 45 so great. In my opinion the Jolt gun has an annoying button layout, is fatiguing to hold and makes proper aiming impossible. Therefore I can't understand why it is used for conversions that often. Personally I would suggest converting a used clone of the Namco Arcade guns or a broken original. Both are available at a similar price. The clones are often labeled as "Named" in a Namco like font, and come in a slew of different color options. In case you won the lottery: Namco is still selling brand new parts for their arcade games. Gun assemblies and spare parts are shipped to private individuals directly from Namco.