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Star Wars Clone Trooper Blaster (Plug and Play)


The reviews on this site are the text versions of the videos on my YouTube channel. The text based reviews use (if at all) very little pictures. Please follow the link to the corresponding video in order to see in game graphics.


Star Wars Clone Trooper Blaster was developed in 2008 by Tiger Electronics and was released by Hasbro. It is a plug and play type light gun for the use with CRT TVs. It is shaped like a DC-15S blaster carbine, features a pause button, a D-pad and two triggers. The built quality is high, nevertheless it should be mentioned that the blue paint will not withstand a cleaning with ethanol. The unit is powered by two AA cells. Like its movie model the gun has no standard sights but features shapes that can be used for approximate aiming. It is noteworthy that Jakks Pacific also released a DC-15S based plug and play light gun in 2013. In direct comparison the Tiger gun is smaller.


The game takes place in the The Clone Wars universe. The player is a Clone Trooper led by the Jedi in a fight against the Droids. At the beginning of each level the player will receive a short briefing. The game consists of 10 levels, which are freely available in a so called arcade mode, after they were beaten in the story mode. There are four kinds of levels: Side scrolling rail shooter, maze levels in which the player chooses the way to go for using the D-pad, gun turret levels, protection missions and vehicle missions. The enemies in the maze levels are not respawning which increases the fun of exploring and helps orientation. At multiple points boss fights take place. These are held quite classy in regards of that the player has to find the right strategy to defeat them for example by disabling a certain part of a boss first.


The player mostly uses a full automatic weapon with infinite capacity and infinite ammunition. However the weapon will build up heat represented in a heat gauge that limits a consecutive series of shots. The protection missions use some kind of rail gun instead. The player may fire grenades using the second trigger. These grenades and health can be replenished by shooting icons.


The progress is saved and the player may interrupt and restart from the start of the most recent level, which I really appreciate. Unlimited continues are available which let the player restart a level after dying. The sound capabilities of the systems are very limited and the graphics aren't breathtaking either but this allows the system to use quite short loading times. In every level a medal for fulfilling an achievement can be received. The game features three distinct user accounts which simplifying sharing the gun in a household.


Personally I like the game. Its difficulty provides some challenge while the continue and save features take away any possible frustration. In my opinion the achievements don't compensate the lack of a scoring systems, which therefore reduces the replay value considerably. The game is quite limited in technical regards, but it has to be understood that it is a somewhat cheap toy. For what it is I felt it was quite enjoyable. Compared to the similar game released in 2013 by Jakks Pacific I prefer the Tiger game, for its better challenge, the CRT precision and the lack of an on screen reticle.


Sadly I don't own the box. From what I can see on this photography I think it looks intriguing. I appreciate that the artwork includes a real world television and no pathetic 2 RCA socket bearing drawing of something fictional.